Battlefield Server

Battlefield Server is a dedicated server protocol designed for running instances of the Battlefield video game series, primarily facilitating multiplayer gameplay. Developed by Electronic Arts (EA) and its subsidiary DICE, the Battlefield Server protocol ensures smooth and efficient communication between the game clients and the server. Originating with the release of Battlefield 1942 in 2002, this protocol has evolved alongside the Battlefield series to support increasingly complex game mechanics and larger player counts.

Battlefield Server utilizes a combination of TCP and UDP protocols to manage game state, player actions, and server-client interactions. The protocol was crafted by the development teams at Digital Illusions CE (DICE) under the umbrella of Electronic Arts (EA), beginning with their first major release in the Battlefield series in 2002. Since then, the protocol has been refined and expanded to accommodate the advancements in game design and networking technology, including server-side hit detection and large-scale multiplayer environments. The primary function of the Battlefield Server protocol is to handle the transmission of gameplay data, such as player movement, shooting, and interactions with the game world, efficiently and with low latency. This is essential for providing players with a seamless and responsive multiplayer experience. Battlefield servers also support various administrative tools and commands, allowing server operators to manage player behavior, game modes, and other server settings effectively. With each new installment in the Battlefield series, updates to the server protocol have been made to leverage new hardware capabilities and improve overall game performance, ensuring that the gameplay experience remains robust and enjoyable for the global player base.

Ports

PortProtocolService