Call of Duty Server

Call of Duty Servers host multiplayer matches for the popular video game series "Call of Duty" developed by Infinity Ward and published by Activision. These servers handle all the networking tasks associated with player interactions, ensuring smooth and synchronized gameplay experiences over the internet. The primary protocol used for these servers is typically UDP (User Datagram Protocol) due to its low-latency characteristics, which is crucial for real-time gaming.

A Call of Duty Server acts as an intermediary and facilitator for online gaming sessions in the Call of Duty series. The first Call of Duty game was released in 2003, and the series has since evolved to incorporate various multiplayer modes, necessitating robust server support. The servers are responsible for player authentication, match-making, score tracking, and maintaining the game state across all connected players. Activision partners with several data centers around the world to host these servers, enhancing connectivity and reducing latency for a global player base. The protocol commonly used by Call of Duty Servers is UDP, chosen primarily for its efficiency in handling real-time data transmissions. Unlike TCP (Transmission Control Protocol), UDP does not require an acknowledgment for packet delivery, which significantly reduces latency - an essential factor for the fast-paced gameplay inherent to Call of Duty games. Security and anti-cheating measures are also integral to the server operations, ensuring fair play and integrity within the gaming ecosystem.

Ports

PortProtocolService